
The Friendship Escape Race
Mosaic Church~70 adults, 13 tables, one-hour clock, calibrated so exactly one team escaped.
Portfolio — 2026
Learning Experience Designer
I build learning systems where the mechanics are the content.

About
Fifteen years designing game-based learning experiences for audiences that didn’t have to show up — children, teenagers, and adults across classrooms, live events, and an app-backed summer campaign.
I approach this work as a designer, not a teacher. The room, the rules, the economy, the pacing — those are the material. Learning is what happens when the material is set right.
Flagship — Stonebound
Eight kids, rising grades 1–5. Designed live and mid-run. Documented three ways.
A dual-currency learning economy built to motivate short-term effort and long-term identity at once.
Read the case (PDF)Multi-grade instructional design where the mechanics themselves are the content.
Read the case (PDF)Using AI to go from idea to deployed system in under three weeks without surrendering design judgment.
Read the case (PDF)Track record

~70 adults, 13 tables, one-hour clock, calibrated so exactly one team escaped.

Escape race for 16 fourth-graders, five interlocking lock-boxes, 30–45 minutes, built to reset and reuse across semesters.

200-person social-deduction game for 33 couples, three rounds in 30 minutes, rerun three times in a two-hour event.